AI Insights · Timothy · October 2022
Top 5 Cooking Games on Android in South America, Q3 2022
Explore the performance of the top 5 cooking games on Android in South America during the third quarter of 2022, including insights on downloads, revenue, and active users.
In Q3 2022, the top 5 cooking games on Android in South America showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period.
My Cafe — Restaurant Game from Melsoft Games Ltd saw a steady increase in weekly downloads, peaking at around 43.7K in the final week of September. Weekly revenue fluctuated, reaching a high of approximately $27.3K at the end of June and ending the quarter at around $24.4K. Active users showed an overall upward trend, finishing the quarter with 123.4K users.
Love & Pies - Merge Mystery by Trailmix Ltd had a mixed quarter. Weekly downloads started strong with 8.7K in early July but saw a decline, ending at roughly 2.4K by late September. Revenue followed a similar pattern, peaking at $13.2K in early July and dropping to $6.9K by the end of the quarter. Active users also decreased, from 73.2K in early July to 64.7K at the end of September.
Cooking Madness: A Chef's Game from ZenLife Games Ltd experienced high download numbers, peaking at 192.3K in mid-July before stabilizing around 103.9K by the end of September. Revenue remained relatively stable, averaging around $9.9K per week. The game maintained a strong active user base, ending the quarter with approximately 1.1M users.
Cooking Diary® Restaurant Game by Mytona showed consistent download figures, with notable peaks around 11.3K in early July. Weekly revenue fluctuated, peaking at $6.7K at the end of June and tapering to $4.5K by late September. Active users gradually decreased from 186.3K in late June to 146.7K by the end of the quarter.
Bingo Frenzy™-Live Bingo Games by Gluon Interactive Ltd exhibited varied performance. Weekly downloads fluctuated, reaching a high of 7.4K in early August and ending the quarter at about 4.7K. Revenue peaked at $3.4K in early August and settled around $2.5K by the end of September. Active users remained relatively stable, averaging around 29.6K throughout the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic nature of the mobile gaming market in South America. For more detailed analytics and trends, visit Sensor Tower.